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Infantrymen are the backbone of any army. Able to use most weapons, each infantryman can pose a different threat to the enemy. With a cheap assault team, infantrymen are a simple, effective way to put pressure on the enemy. 

Infantry start with semi-automatic rifles (M1 Garand for Americans) which have very reliable hipfire and accuracy. Unmodified, they are a 3-hit-kill but can be modified to be a 2-hit-kill, and can even have scopes unlike most weapons in Heroes & Generals. You do not want to panic spray with the starter semi-automatic rifles; instead, be sure to line up every shot. Due to the semi-automatic rifles' reliable hipfire and accuracy, it is often better to aim and hipfire with the crosshairs rather than aiming down the sight; this will also give you more ability to strafe and avoid enemy bullets.

 

Infantry also have a wide selection of weaponrylight machine gunssub machine gunsassault riflespistolssemi-automatic riflesbolt action riflesgrenadesminesmelee weaponswrenchbinocularslaunchers, and anti-tank grenades. Infantry have the most equipment points of any class in Heroes & Generals (every weapon/item takes up a certain amount of equipment points, and infantry have 10 available).

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