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The Malefactor Type-1 is the Cylon stealth ship. As this ship can only be purchased with merits, it is only available to players who have been playing the game for quite some time. Designed as a "glass cannon", the ship is designed to be fast and damaging yet not designed to take much damage. It is intended for hit and run tactics. This ship has weapons which are unique to it that may not be used with any other ship.

The stealth ship has a role ability called “stealth mode”. When you engage stealth mode, your ship plays this cool animation where your wings and weapons retract.

Keep in mind is the stealth ship doesn’t actually disappear. If you can find it and select it in space, then you can reacquire it.

The "stealth mode" role ability has a cool down period between uses. This cool down period may be reduced by upgrading the "stealth mode" role ability with merits, or using one of the pieces of hull equipment. It should be noted, Stealth Mode can only be upgraded to a maximum of Level 10 and not Level 15 like all other equipment.

For more information click on the image to the left.

"Following the signing of the Armistice, the Cylons determined the need for a reconnaissance craft that could go undetected on Colonial DRADIS. They began experimenting with various designs, but settles on modifying the standard raider with a hull constructed with DRADIS absorbing materials and concealed the weapons below hatches. When the attack on the Colonies began, the Malefactor saw heavy use acting as a deep strike ship to disrupt Colonial operations in the initial stages of the attack."

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